
The optional third parameter is data that you can pass to the event handler. The second is the name of the function that should run when the event occurs, called the event handler. The first parameter is the name of the event. It takes 2 parameters and an optional 3rd parameter. There are many more events that you will encounter as you write your app.Įvents are ignored unless you use addEventListener() to link an event to a function. You can create timers and when they fire they generate an event. When the screen is touched an event is generated. Gideros displays 60 frames a second even if your app doesn't do anything and right before every frame is generated it creates an event. EventsĪll user interaction is handled by events.
GIDEROS WWAIT FOR INPUT CODE
When you need to, then come back and figure out the details by examining the examples and changing the code to see what changes. Don't try to understand the details if you don't need to.

We wont discuss the details of each example, just explain the basics. It's easier to see it then to read about it. Be sure to copy and paste each example into Gideros Studio and try it out so you can see what each example does.


We will look at all of the examples and so this will be very example heavy. Sometimes you tilt the mobile device like a steering wheel. Some games have you touch the screen or buttons. This chapter will focus on other ways of interacting with a game. DIY Capacitive Stylus for iPad and iPhone.Mounting VirtualBox HFS+ VDI files on OS X.Reading the keychain with a perl script.
